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Niflheim Nornir Chest First Area

The realm of Niflheim is an optional realm in God of War that can just be accessed later on you proceeds the 4 Niflheim Language Ciphers. Once they are collected, y'all tin travel to the realm.

The realm is covered in a poisonous mist that will deplete the pink bar that appears above you. If the bar empties completely, you'll apace lose wellness until death. From the entrance, avoid the fog by sticking to higher ground and look for chests that hold Mist Echoes.

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Sindri will appear alee of yous and he'll give you the lowdown on the realm. The area ahead of him is part of a maze that will kill anybody who stays in there too long. Fortunately, Sindri tin craft you armor so that your pink estimate is depleted slower which will let you to stay in the maze longer. Merely Sindri first wants y'all to get 500 mist Echoes so that he tin can craft the keystone needed to get into Ivaldi's workshop inside the center of the maze.

How the Maze Works

The maze is procedurally generated which ways that the areas you visit reset every time you leave the maze. Your goal in the maze is to collect Mist Echoes from the chests all around the maze.

The chests are in the open areas that are filled with high level monsters - ranging from level 7 to eight, and all are very powerful. You'll need to kill all of the monsters in an area to open the chests. Chests can also be found in subconscious sections between the crushing wall and sawblade traps. At that place are too Nornir chests in the maze. At that place is i randomly generated Nornir Chest in the sections between the main areas (A-B, B-C, A-D, C-D) where you accept to hit the 3 bells above you in the surface area. There can as well be another Nornir Chest in Expanse D which opens when you hitting the rune switches above you in Areas A, B, and C to match the ones on the chest.

If you dice in the maze, you lot'll lose all of the Mist Echoes y'all've nerveless since the terminal fourth dimension you entered the maze.

To prevent losing your Mist Echoes, go out the maze from the archway most Sindri's shop or climb upwards the steps to the Key Chamber of the maze in one case you've unlocked it.

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First Favor - Access the Central bedroom

Speaking to the Dwarves, you'll learn of a cardinal workshop - located in the center of the maze just by the showtime real see room. Sindri will craft a Keystone to enter this room, only simply afterward you obtain 500 Mist Echoes.

Mist Echoes can be earned from all the chests yous can find in the maze, including a few found on the bridge (One is located backside a colonnade to the correct later on exiting the store, ii are found next to the Lore Marker, and a breast and coffin are located about the end of the bridge). The safest way to brainstorm this task is to meet the beginning area, impale the enemies and boodle whatever and all chests in the area, and run dorsum to the entrance if you're low on the meter.

If you have enough meter left, you should also check out both hallways from the starting time chamber - they are frequently filled with traps, just if yous are careful you lot can run through them to find chests and coffins stashed on the side, then turn back before entering the next large bedchamber. Note that opening a breast will grant a pocket-size amount of poison meter back, assuasive y'all to keep moving as long as you lot detect enough chests to continue you going.

In one case y'all arts and crafts the Keystone, return to the first chamber and defeat the enemies to apply the Keystone on the fundamental chantry, and enter the Central Chamber.

Second Favor - Search for Materials for Ivaldi'south Protection

You'll find a relatively condom area from the mist, which can serve as a new identify to rest betwixt runs. It is too home to several chests and Realm Tears that volition become something of a main goal here in Niflheim.

Some of the chests and coffins are unlocked, and agree effectually 1,500 Mist Echoes - as well every bit Ivaldi'south Rusted Armor. At that place are also locked Legendary Chests and Realm Tears that can just be opened when you have enough resources, and opening them volition grant you materials needed to craft and upgrade Ivaldi's Armor - which can assist slow the effects of the poison fog, and will become crucial to surviving and grinding in this realm.

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Return to Sindri to larn most what is needed to craft the armor - and you'll notice more ingredients randomly in the coffins and chests while y'all explore the maze.

The remaining locked chests in the Central Chamber tin can be opened with plenty Mist Echoes to earn some adequately rewarding items that range from enchantments to weapon pommels.

Chest Unlock Requirement
Reward
1,000 Mist Echoes
Perfect Artifact of the Blight - Enchantment
2,500 Mist Echoes
Heart of Niflheim - Enchantment
5,000 Mist Echoes
Chilling Mists of Niflheim - Enchantment (use to buy Frozen Flame at Dwarf Shop postgame)
7,500 Mist Echoes
Blightguard - Blades Pommel
seven,500 Mist Echoes
Blightbringer - Axe Pommel

Third Favor - Seal the Three Realm Tears

There are too 3 Realm Tears - which comprise extremely high level enemies who hold dandy rewards for those daring enough to confront them. Nevertheless, they as well demand to exist unlocked, and the price is far greater.

Realm Tear Unlock Requirement
Enemies
Reward
10,000 Mist Echoes, 1 Ballast of Fog
Ogres
Mistborne - Axe Pommel
15,000 Mist Echoes, i Anchor of Fog
Wulvers, Soul Destroyer
Gift of Apollo - Blades Heavy Runic Attack
twenty,000 Mist Echoes, 1 Anchor of Fog
Revenants, Nightmares
Talisman of Cursed Ability - Talisman

In add-on to a massive amount of Mist Echoes, each Realm Tear needs an Anchor of Fog to open. You can only detect these in legendary chests tucked away in the two farthest chambers of the maze. Be wary of inbound Chamber Ten because there'southward a Valkyrie waiting for you.

Anchor of Fog Locations: The chance for a chest to contain an Ballast of Fog is random, then yous will accept to defeat whatever enemies y'all find in those far chambers and cheque the contents of the chest but to exist sure.

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How to Grind in Niflheim

A large part of your time in Niflheim will be grinding - either to gain more than Mist Echoes to open the treasure chests in the central chamber, or to grind for materials to craft and upgrade the Ivaldi Armor Sets.

To practice then, y'all'll need to know what your capabilities are: When y'all should continue exploring the mines, and when you should turn back and bank your Mist Echoes. Because enemy levels range from vi-8, you'll already want to be strong going in.

  • Early runs should consist of you staying Area D (The starting surface area) and upon surviving the fight, look for whatever chests in the area, and then explore areas A-D and C-D (the corridors leading to Area A and Expanse C). If you're not sure y'all tin can survive multiple fights, these corridors are only filled with traps that you'll quickly understand the rhythms, and you tin sprint through them to get additional chests.
  • Once you're at a competent level (6-seven), you should be able to have on more fights without fearfulness of dying. This should expand your exploration from Area D to Area A or Area C - only you should ever be keeping your middle on the pinkish meter. Chests tin can furnish this meter, just information technology will exist up to your sentence whether you can forge alee to the next master surface area or dive back to the entrance - call back fights can vary wildly in time, so don't agree back on going all out with Runic Attacks.
  • When exploration becomes limited but by your ability to remain in the poison fog, you'll want to offset crafting Ivaldi's Armor. Which armor you lot craft first will largely depend on your playing way - but since yous'll eventually want to take out that Valkyrie, we reccomend either the Forcefulness or Runic-focused armor to maximize your offense. With a good set of armor (and added enchantments or talismans) you should be able to last much longer in the mists, and practice consummate runs of all the primary Areas A, B, C, and D.
  • Endgame exploration volition take you to the outer chambers of Area Ten or Y. Area X contains the Valkyrie Hildr, and Area Y will contain truly impressive enemies. However, the bigger they are, the meliorate rewards you'll become. It's here that you have the gamble to earn improved crafting materials needed to upgrade your armor, and items lik the Anchor of Fog - which can appear in a random chest in these areas, and is needed to open the final realm tears.

The Valkyrie - Hildr

Valkyrie Hildr Fight Guide Video

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Located in one of the far chambers of the maze is the Valkyrie Hildr. She may not be the toughest Valkyrie you'll confront, but the fact that the poison mists are nevertheless nowadays volition make it an extremely challenging match, as you lot'll demand to kill her before the mists kill you.

Do a few runs in Niflheim so you can open the chests in the storeroom and equip enchantments that volition keep yous alive longer in the mist.

The primary new assault you need to sentinel out for is her ice attack, which should exist blocked, and then dodged at the end when she fires that giant icicle. If she guards herself with her wings, use your Block Intermission skill to lower her baby-sit.

Recollect that even if you run out of time you'll still live for a few moments as your life starts draining - and if y'all can impale Hildr in this instance, your meter will exist replenished from the impale after the cutscene.

Up Next: God of State of war Dragons - Where to Find Dragon Tears

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Niflheim Nornir Chest First Area,

Source: https://www.ign.com/wikis/god-of-war-2018/God_of_War_Niflheim_-_Quests,_Maze,_and_Items_Guide

Posted by: fitzgeraldeartak.blogspot.com

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